About This Game CLAD in IRON: Philippines 1898 is a Spanish-American War alternate history naval game in which a turned-based wargame and a real-time strategy are combined.Alternate history is a genre of fiction consisting of stories in which historical events occur differently. These stories contain "what if" scenarios at crucial points in history and present outcomes other than those in the historical record.Historical Events:The first battle between American and Spanish forces was at Manila Bay where U.S. Navy's Asiatic Squadron defeated a Spanish squadron. The following Dewey's victory, Manila Bay was filled with the eight warships of Germany. The Germans expected the confrontation to end in an American defeat, with the Filipinos revolutionaries capturing Manila and leaving the Philippines ripe for German picking. The main forces of the U.S. Asiatic Squadron, including the mighty cruiser USS Olympia, are forced to guard the Manila Bay from German warships."What if" Scenario:The shocking outcome of the Battle of Manila Bay spurred the Spanish government to organize a relief expedition. Warships, troopships and transports arrived from Spain to Iloilo City. Coming new battle between the rising and falling empire!Gameplay Description:Manage your fleet and army, hunt the enemy's fleet, hide your weak squadrons in protected ports until reinforcements arrive, blockade enemy trade routes, amphibious assaults and harbour sieges, struggle for dominance over the seas in turned-based strategic mode - all of these actions are possible in CLAD in IRON: Philippines 1898.The real time tactical battle mode allows you to set up battles and squadron groups with their formations and management using realistic ship models and characteristics as well as advanced ballistics and weapon models. Choose your ships, increase the experience of your crews and send your squadron into the high seas. Command a battle formation and experience the power of iron and steam in a turned-based maritime strategy mode while fighting battles with a tactical real time naval simulation game.Raise anchor and get CLAD in IRON: Philippines 1898 NOW!ATTENTION! In the game there is no interactive training, only a textual manual. 7aa9394dea Title: Clad in Iron: Philippines 1898Genre: Simulation, StrategyDeveloper:Totem GamesPublisher:Totem GamesRelease Date: 14 Nov, 2017 Clad In Iron: Philippines 1898 Crack Graphics Fix clad in iron philippines 1898. clad in iron philippines 1898. clad in iron philippines 1898 review. clad in iron philippines 1898 review The protected cruise USS Philadelphia came very close to the flaming Spanish wooden frigate. The long 8-inch gun of the cruiser aimed at the center of the enemy ship. Volley! The Spanish ship disappeared in an instant flash of a huge explosion. On the screen appeared a message about a critical hit on the enemy. The wreckage of the Spaniard sank.For such a spectacle, I'm ready to forgive this game for all the roughness! And thanks for the great tutorial video. Now the game has become much clearer than in past games.. If you compare this game with the more famous then the first thing that comes to mind is the game "Total War: Shogun 2 - Fall of the Samurai". In both games there are two game modes - a turn-based strategy and a battle sim in real time. In contrast to the "Fall of the Samurai" the main characters of this game are warships. We can say that this is a light naval version of the games of the "Total War" series. Not everyone wants to understand that both games are difficult for mastering a beginner. It's more difficult to understand this game, but you can do it already playing.These games differ in the level of realism and historicity of units and battles. In my opinion, the series "Total War" was never a historical wargame. But in "Philippines 1898' everything is serious and realistic, but not so beautiful and fast. Sometimes one only has to observe the course of the naval battle without interfering with it.If you are not afraid to spend several evenings to understand the rules of the game, you will get a unique chance to play in a very realistic simulator of sea battles. As the "Distant Guns", if you understand what I mean.... If you like naval combat, especially naval combat in the Victorian Era, and obscure now-forgotten wars, this game is for you.. I like the history period of this game, now naval battles are very intense, and you can feel the difference between old ships like frigates (even with modern artillery) and modern cruisers, the real terror of seas.Other reviwers told a lot about supply system developers added to game, it works cool, I like that too. This game worth to play if you like other games in this series.. Well, what can I say? I spent the day off playing this game. Hmm ... This is strange! I did not expect and did not plan this. I thought I'd buy and play a little.Of course, this is not Civilization! But the "one more turn" syndrome is also present here. The game somehow unnoticed me. Ooooh, I have no supply at all. Wow, this bloody Spanish cruiser has sunk my transport again! Damn, I remember "Maine"! I came to my senses when, through stupidity, I lost all the large warships. No sir, I learned the lesson! I will no longer bring my squadron to the harbor with mines and coastal batteries.I drank coffee, gathered strength and even thought. How long have I ever thought about how to win the game? In any case, the second time my business went much better. I'm not Commander Dewey, but the Spaniards have no chance! I will free the Philippine Islands of them!. I want to say that one little change could change a lot in gameplay, supply did it. If you playing Caroline Island, first thing you do - you gather all fleet at one point and try to destroy the enemy, I did the same here playing USA and see that I am going to loose support points on next turn, it's okay if I succeed but if I loose some ships it'll be the problem ... this changes how you planing your opretaions .... finally with small fleet and very expensive big ship you thinking how much you can affort attack or blockade, this is much interesting than just simple struggle.Also modern ships fights much more intense, even you have only 2 cruisers (not even battleships) but one of them can destroy 2-4 gunboats or frigates, take a lot of damage and with fire and water in hull safely flee the fight.You should try it! Of course only if you already been playing Ironclads or ready to read manual to understand simple but unique naval strategy rules.. I like the history period of this game, now naval battles are very intense, and you can feel the difference between old ships like frigates (even with modern artillery) and modern cruisers, the real terror of seas.Other reviwers told a lot about supply system developers added to game, it works cool, I like that too. This game worth to play if you like other games in this series. Clad in Iron: Carolines 1885 Dev Diary #1 - Spanish warships: The construction of a large series of steam frigates and broadside ironclads in the 1860s put Spain among the foremost naval powers, but in subsequent years economic problems and political instability led to a complete loss of occupied positions. After a decade, the Spanish fleet is very outdated and could no longer protect the national interests of the sea. The situation prevailing in Spain by the early 1880s was very difficult. The country has just ended devastating civil wars and revolutions. Therefore, in 1880, the Spanish government took the first steps to restore the former sea power. The problem was that there was very little money in the treasury, and the Spanish shipbuilding industry was very outdated. For this reason, by 1883 a series of small 250t colonial gunboats was built in Spain (1st right). These first iron ships for the renewed fleet were not very successful. After the construction of a series of larger 550t iron gunboats in 1885 (2nd right), it became clear that the Spaniards were not able to design modern warships. Therefore, in the UK were bought small 1000t iron cruisers (3rd right). When Germany attempted to annex the Caroline Islands in 1885, Spain could send only 4600t wooden frigates (4th right) and 5700t wooden ironclads (5th right) to Oceania as capital ships.link to the image of the Spanish shipshttps://ibb.co/NVfd6FnFacebook page linkhttps://www.facebook.com/totemgamesfcbk/posts/2011448442308103Steam forum thread linkhttps://steamcommunity.com/app/712970/discussions/0/1836811737992781454/. Fixed a bug of ship flooding.: We found and eliminated the problem associated with the flooding of a ship destroyed in combat (real time SIM mode).. We have updated the characteristics of the Spanish destroyer.: In connection with the receipt of new historical information, we have updated the characteristics of the Spanish destroyer water pumps.. Clad in Iron: Carolines 1885 Dev Diary #2 - White, grey, black: We are very strange guys and we are interested in strange questions. For example, we want to know in what color scheme the Spanish and German warships were painted in Oceania in 1885 during the Carline Islands crisis. There are three possible answers to this question. Usually for service in hot climates, the ships of the great powers were painted in a white and yellow version, when the ship's hull was white, and all other parts were yellow-orange. The second option could be the so-called combat paint, when the hull or the whole ship was painted in gray or gray-blue color. This method has been known since the time of the American Civil War. In 1885, France was at war with China and part of the French ships were painted gray-blue. The third color of the ship was the usual black and yellow Victorian type with a black hull and yellow masts and superstructures. We know for sure that the Spanish squadron assembled in Europe for the campaign on the Pacific Ocean was painted in the Victorian scheme. This was described in Spanish newspapers in 1885, but we did not find such information about the German ships. But in the photographs of 1889 from Samoa, where only the hurricane prevented the battle of the German and American colonial squadrons, we see that the German ships have black hulls and yellow-orange masts and superstructures.Facebook page linkhttps://www.facebook.com/totemgamesfcbk/posts/2023808651072082Steam forum thread linkhttps://steamcommunity.com/app/712970/discussions/0/1848072002752839707/. Clad in Iron: Sakhalin 1904 Now Available on Steam: https://store.steampowered.com/app/963680/. Clad in Iron: Philippines 1898 - Free update of the game from January 4, 2019: 1. TBS mode. The division of all the harbors in the shallow and deep. Now, large ships will not be able to enter the shallow harbor.2. TBS mode. The probability of a ship undermining a minefield depends on its size.3. TBS mode. The probability of a successful attack of a torpedo boats depends on the size of the target.4. Fixed some bugs.. Steam achievements are now live in Clad in Iron: Philippines 1898!: We have prepared for you a collection of 24 achievements: for the capture of important harbors, for the destruction of the strongest enemy ships, for the successful use of mines and torpedoes, for improving the experience of your infantry and ships.Now you will be able to track your progress in the game and record important milestones, and also show your level of skill to our gaming community. We hope they will encourage people to get the most from the game!. Our war games in the top on WARGAMER: Back in April, the largest and one of the most respected professional* online magazines about the wargames WARGAMER.COM included our games in the list of the best naval war games. The news was a little late, but better later than never.It's nice to be together with such games as JUTLAND, VICTORY AT SEA, SILENT HUNTER and BATTLESTATIONS: PACIFIC.https://www.wargamer.com/articles/naval-war-games-subsim/*We respect the alternative opinion of gentlemen from Grogheads. Clad in Iron: Carolines 1885 Dev Diary #3 - Ejército de Filipinas 1885: So, we read a little (actually a lot) of books about the Spanish Philippines and the colonial armed forces. We collected such interesting data on the number and composition of the Spanish colonial army: in 1884, the Ejército de Filipinas consisted of 576 Spanish officers and 31 Native officers, as well as from 1960 Spanish soldiers (1302 artillery men) and 9631 Native soldiers. It turns out that the Philippians themselves had to maintain the power of the Spanish crown over the vast archipelago.The Filipino native soldiers looked something like this:Facebook page linkhttps://www.facebook.com/totemgamesfcbk/posts/2032707406848873Steam forum thread linkhttps://steamcommunity.com/app/712970/discussions/0/1769259642863742116/
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